![]() ![]() Unlike in most RPGs, you can’t play or roll an initial character. For you see, Seal of Evil is a mix of Japanese console styles as found in Final Fantasy, added with a bit of cross-platform spice a la Summoner, and topped with a serving of Dungeon Siege. A little bit of playing, however, reveals that the game has more complexities than meets the eye. The pacing is more reminiscent of the first Diablo than the second, though generally you seem to do the same things – kill enemies, explore levels, collect gear, and upgrade your character. A handy automap triggered with TAB helps one keep their bearing. Levels are open enough and populated with enough props to make them look organic, but are enclosed enough for one not to get lost too quick. ![]() The visual isometric style is almost a carbon copy of Diablo, though this isn’t really much of a complaint. Seal of Evil is a Diablo-esque take on Ancient China which bears a stronger focus on pure action and also a fair bit of fantasy (magical spells, wise elders, skimpy mage girls, etc).
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